217 research outputs found

    Automatic Registration of RGBD Scans via Salient Directions

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    We address the problem of wide-baseline registration of RGB-D data, such as photo-textured laser scans without any artificial targets or prediction on the relative motion. Our approach allows to fully automatically register scans taken in GPS-denied environments such as urban canyon, industrial facilities or even indoors. We build upon image features which are plenty, localized well and much more discriminative than geometry features; however, they suffer from viewpoint distortions and request for normalization. We utilize the principle of salient directions present in the geometry and propose to extract (several) directions from the distribution of surface normals or other cues such as observable symmetries. Compared to previous work we pose no requirements on the scanned scene (like containing large textured planes) and can handle arbitrary surface shapes. Rendering the whole scene from these repeatable directions using an orthographic camera generates textures which are identical up to 2D similarity transformations. This ambiguity is naturally handled by 2D features and allows to find stable correspondences among scans. For geometric pose estimation from tentative matches we propose a fast and robust 2 point sample consensus scheme integrating an early rejection phase. We evaluate our approach on different challenging real world scenes

    Real-World Normal Map Capture for Nearly Flat Reflective Surfaces

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    Although specular objects have gained interest in recent years, virtually no approaches exist for markerless reconstruction of reflective scenes in the wild. In this work, we present a practical approach to capturing normal maps in real-world scenes using video only. We focus on nearly planar surfaces such as windows, facades from glass or metal, or frames, screens and other indoor objects and show how normal maps of these can be obtained without the use of an artificial calibration object. Rather, we track the reflections of real-world straight lines, while moving with a hand-held or vehicle-mounted camera in front of the object. In contrast to error-prone local edge tracking, we obtain the reflections by a robust, global segmentation technique of an ortho-rectified 3D video cube that also naturally allows efficient user interaction. Then, at each point of the reflective surface, the resulting 2D-curve to 3D-line correspondence provides a novel quadratic constraint on the local surface normal. This allows to globally solve for the shape by integrability and smoothness constraints and easily supports the usage of multiple lines. We demonstrate the technique on several objects and facades

    Motion-From-Blur: 3D Shape and Motion Estimation of Motion-Blurred Objects in Videos

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    We propose a method for jointly estimating the 3D motion, 3D shape, and appearance of highly motion-blurred objects from a video. To this end, we model the blurred appearance of a fast moving object in a generative fashion by parametrizing its 3D position, rotation, velocity, acceleration, bounces, shape, and texture over the duration of a predefined time window spanning multiple frames. Using differentiable rendering, we are able to estimate all parameters by minimizing the pixel-wise reprojection error to the input video via backpropagating through a rendering pipeline that accounts for motion blur by averaging the graphics output over short time intervals. For that purpose, we also estimate the camera exposure gap time within the same optimization. To account for abrupt motion changes like bounces, we model the motion trajectory as a piece-wise polynomial, and we are able to estimate the specific time of the bounce at sub-frame accuracy. Experiments on established benchmark datasets demonstrate that our method outperforms previous methods for fast moving object deblurring and 3D reconstruction.Comment: CVPR 2022 camera-read

    Rolling Shutter Stereo

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    A huge fraction of cameras used nowadays is based on CMOS sensors with a rolling shutter that exposes the image line by line. For dynamic scenes/cameras this introduces undesired effects like stretch, shear and wobble. It has been shown earlier that rotational shake induced rolling shutter effects in hand-held cell phone capture can be compensated based on an estimate of the camera rotation. In contrast, we analyse the case of significant camera motion, e.g. where a bypassing streetlevel capture vehicle uses a rolling shutter camera in a 3D reconstruction framework. The introduced error is depth dependent and cannot be compensated based on camera motion/rotation alone, invalidating also rectification for stereo camera systems. On top, significant lens distortion as often present in wide angle cameras intertwines with rolling shutter effects as it changes the time at which a certain 3D point is seen. We show that naive 3D reconstructions (assuming global shutter) will deliver biased geometry already for very mild assumptions on vehicle speed and resolution. We then develop rolling shutter dense multiview stereo algorithms that solve for time of exposure and depth at the same time, even in the presence of lens distortion and perform an evaluation on ground truth laser scan models as well as on real street-level data

    Exploiting line metric reconstruction from non-central circular panoramas

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    In certain non-central imaging systems, straight lines are projected via a non-planar surface encapsulating the 4 degrees of freedom of the 3D line. Consequently the geometry of the 3D line can be recovered from a minimum of four image points. However, with classical non-central catadioptric systems there is not enough effective baseline for a practical implementation of the method. In this paper we propose a multi-camera system configuration resembling the circular panoramic model which results in a particular non-central projection allowing the stitching of a non-central panorama. From a single panorama we obtain well-conditioned 3D reconstruction of lines, which are specially interesting in texture-less scenarios. No previous information about the direction or arrangement of the lines in the scene is assumed. The proposed method is evaluated on both synthetic and real images

    Removing Objects From Neural Radiance Fields

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    Neural Radiance Fields (NeRFs) are emerging as a ubiquitous scene representation that allows for novel view synthesis. Increasingly, NeRFs will be shareable with other people. Before sharing a NeRF, though, it might be desirable to remove personal information or unsightly objects. Such removal is not easily achieved with the current NeRF editing frameworks. We propose a framework to remove objects from a NeRF representation created from an RGBD sequence. Our NeRF inpainting method leverages recent work in 2D image inpainting and is guided by a userprovided mask. Our algorithm is underpinned by a confidence based view selection procedure. It chooses which of the individual 2D inpainted images to use in the creation of the NeRF, so that the resulting inpainted NeRF is 3D consistent. We show that our method for NeRF editing is effective for synthesizing plausible inpaintings in a multi-view coherent manner, outperforming competing methods. We validate our approach by proposing a new and still-challenging dataset for the task of NeRF inpainting
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